#include "GameManager.h"
namespace King {

	GameManager::GameManager(void)
	{
	}

	GameManager::~GameManager(void)
	{
	}

	GameManager& GameManager::getInstance()
	{
		static GameManager sInstance;
		return sInstance;
	}

	int	GameManager::getColMax() const
	{
		return 8;
	}

	int	GameManager::getRowMax() const
	{
		return 8;
	}
}